

Bashed, smashed and photographed
To start, I got a whole bunch of pieces of paper, scrunched them all up and held them up to a mirrored camera and took a photo. I then...


Dear...sweet Maya
Maya and I met a few months ago. Like any couple, we had our ups and downs. Sure, the chemistry is there and...well, I don't like to kiss...


DD
Parallax refers to the observation that objects further away move slower than closer objects, relative to the point of view of the...


What makes a good character
This is a tough one. The answer to this question comes down to personal preference to some extent. I personally think Jacket from Hotline...


You I
When it comes to User Interface (UI) in games, there are a lot of questions we need to ask ourselves as designers. Such as, "How am I...


A fresh perspective
Camera usage and behaviour is incredibly important in game design. It can make or break a game, and a good camera should always support...


A peek behind the curtain
The kind of art I enjoy making is focussed on creating characters with personality and flaws, just like people. But I can't draw people...