Engaging an audience: SpaceRace
For SpaceRace, the design team came up with some audience personas. Our target audience is 25-31 year old people, of any gender. To...
Testing, testing 1 2 3
One of the most important aspects of the game development process is playtesting. Not only is it super important to actually have someone...
Working with other people, or How I learnt to play support
In my game development life, I have had to work with other people many times. Every time is different, requires different skills,...